Informacin detallada del sitio web y la empresa: barbali.ru Esclerose mltipla: como manter uma profisso e qualidade de vida Shield bros probably have better perks to take than trying to deal injuries with their weaker damage. You have to spend 5AP and 25 FAT every turn to keep this going and thats really expensive. I have seen some people swear by nimble being better than BF for most units but if I was to make a nimble character what stats should I look out for/prioritise? Generally, LW just usually isnt worth the risk associated with trying to make use of it. Any disappointing recruit can also take up this role instead of being outright dismissed. For example, in a fight against six Schrats it is not very helpful except to clear out the saplings. Misconception I cant use Executioner because I want to fight Monolith/LibraryNo. I do not recommend playing Ironman when you are first practicing with LW. Two-Handers with mastery can move & attack even when capped on FatigueUsing a two-handed weapon single target attack with mastery costs 12 FAT. doesnt help HH much as by definition you must have hit something to have gained a HH stack, meaning you wont have any FA stacks to support the next strike. Gifted helps to alleviate these problems. Unlocks the Adrenaline skill which puts you first in the turn order for the next round. Misconception Indom is mandatory for late game fights, Orcs, Barbs, Legendaries, etcNo. Blazing Deserts also buffed Ambushers Boondock Bows. So using Recover just to use more AoE is actually not that impressive when you consider you give up a whole turn just so that you can hit 2 or 3 enemies next turn with a weaker attack when you could have just taken those two turns using two single target attacks. If you are just going to be using single target attacks then your FAT generation is low and Relentless wont be as strong here. Berserk tends to heavily outclass other damage perks in these battles (though it also works even better with other damage perks), because it greatly increases the speed in which you can dispatch the enemy party. Gifted is 3 max rolls of stats so thats our baseline. You are also capable at this point of beating 95% of encounters in the game. Any bro who wants more statsReally. Famed shields are entirely at risk of being shattered (and they cannot be repaired if they are unless you have the Blacksmith in your Retinue). Students only combat value is faster levels which means you get stat gains a little bit sooner. Thus, shielded Hammers can consistently proc Fearsome on armored targets. Lone Wolf can be good here and can increase Anticipation returns as well. Your Bannerman should have the Sash too and that also gets multiplied. Early game: Dodge excelsDodge is one of the best perks in the early game for a number of reasons. Shield bros: Fearsome gives them support utilityShield bros deal low enough damage that they can appreciate Fearsomes low damage morale check effect. Misconception Using Dodge means I dont have to level defenseNo. Both your bros and the enemies are very fragile so getting an extra turn of attacks in can make an enormous difference offensively and defensively. Direwolf attachment recommended. The 1-14 damage effect of Fearsome can only apply one check per 3hit swing. If the [brothers] must be soldiers, they will be good soldiers.. Another downside to Executioner is the potential for it to be a win-more perk. Later in the game it is still very strong due to increasing returns from defense. Specialize in heavy armor: the heavier your armor and helmet, the more you benefit! Even though heavy armor doesnt need Forge as much as light armor needs Nimble, and even though Forge does require at least heavy armor to start mattering, as a defense and survival oriented perk, Forge offers great value. CS Shamshir does have some advantages. However if it something you might use once or twice a battle then Recover shouldnt be necessary. This makes the Brow line less appealing than in the past, as even with Brow you would be better with the Assassin Set than the 40/160. It is very common for new players to misunderstand this, refer to the following picture for clarity, Polearms and melee units derive the same benefit from backstabber. We have an 80% hit chance to an uncovered target and he moves behind a another enemy. Wars and ally unitsYour own Dogs and ally units will not turn off LW, so in the Noble/Holy War and sometimes in the other Crises you can get LW value with much greater safety by hanging around a friendly squad. This makes Overwhelm a team support perk that is better used against bulky enemies. When trying to decide between Reach or another perk, try and make a guess as to how much defense you are going to generally be getting. Updated Nimble and linked calculations as per nerf to Gladiator helmet. 20/08/25 Added Taunt use case for controlling charmed bros 20/09/2 Added note on QH Whip use case about countering Disarm 20/09/3 Added to Student with Manhunter origin mechanic. It isnt uncommon that I see people say that Backstabber is an easy +10 accuracy for Polearms but this isnt the case. Without FW, if a Warrior is threatening to get around then you need to deal with it somehow. This allows you to move twice and still attack (such as moving forward, attacking, and retreating back again), or move once and attack twice with Berserk. You can also save the stack for next turn and use it for a big 2H Mace shot, but this usage is more cumbersome than the prior options. However, all 3 hits can apply checks at 15+ damage, and all checks benefit from the Fearsome penalty Split Man: Only primary hit can use the 1-14 damage effect, both hits can apply checks and both benefit from the Fearsome penalty AoE: Each hit of the AoE is capable of procing Fearsome Undead and Ancient Dead are immune to morale checks Enemies with monster Resolve (Lindwurms, Schrats, Unholds, etc) are either immune or mostly immune to Fearsomes effects, as their RES is so high that even the penalty doesnt bring them above minimum drop chances Assumption: The minimum %chance to drop morale is likely 5%. RelentlessYou can Overwhelm without Relentless, but it does help support it a lot, especially on weapons that eat through FAT. Designated MartyrsThis isnt a strategy that I am much of a fan of because I think it is needlessly costly, a waste of XP, and not necessary. You can wear heavy armor without this perk. Ultimately, NimbleForge is a niche combination that can potentially be great depending on luck with named armors but its not a strategy that can be relied on and Nimble characters can already make use of efficient armors. For example, you can run a four front eight back formation where none of the frontliners are connected. Injury resistance has increased massively. You dont even need to use it all and you can still be completely fine. Due to the increasing returns from high MDF, Dodge is potentially extremely strong when used on a bro with already high MDF. Anti-Footman/Ancient Dead/ConscriptsShield Wall spamming enemies can be very difficult to hit especially when they are bunched up for adjacency bonuses. This means more help for Orc weapons and less help for Famed items that have cheaper FAT costs Saving FAT also helps you maintain higher INI In addition to saving FAT, all Masteries come with some other weapon specific benefit Hybridized weapons (such as Goedendag) benefit from Mastery depending on which skill they use. Since you are only going to be getting headshot ~25% of the time it makes more sense to take Colossus which is always helpful. Dragon Quest IV : L'pope des lus. Depending on how you deploy your formation, your edge bros can face three or four enemies. Nimble can appreciate the reduced Bleeding/Poison/Stagger duration but it is hard to justify the perk slot here unless you want help against Hexen, because another MDF boosting perk will usually be more helpful for you and also provide status avoidance. See the Game Mechanics section for clarity The normal headshot modifier is 1.5 Brute increases the headshot modifier by .15 1H Axe increases the headshot modifier by .5 Is not effected by the secondary hit of Split Man from 2H Axes, but the primary hit follows normal HH logic Ifrits do not have heads to damage and have Brow (if that even matters), so HH is functionally irrelevant against them. Even with LWs +15% you still need a very high base RES to safely LW without constant risk of morale drops just from enemies walking up to you. For example, in a vacuum, if we deal 10 HP damage, we have a 27% chance to drop morale on Orc Warriors on first hit, and 13% against Chosen. Taking 9L is like buying insurance. Therefore it really hurts when terrain or height changes block your Polearms mobility advantage. Nimble usually performs better against weapons with high AID such as two-handed weapons or Crossbows, while Forge excels against repeated weak attacks. For the Hangonne, Mastery is needed if you want to make it even remotely useable more than once per battle. The new Fearsome is a powerful debuff perk deserving of its bottom-of-the-tree status. Clearly, the differences between Indom and not are astronomical, with the effect being more pronounced against dangerous enemies that deal a lot of armor ignoring damage. This makes it normally pretty difficult to get morale drops on them. Some people have run large companies of 2Hander + Polearm bros with QH and Rotation. The following tests retain only the twenty five strongest, most damaging enemies.ArmorBaseForgeDiff.Diff.%210/2103.844.240.410%250/2504.445.040.614%300/3005.326.280.9618%300/3205.566.641.1219%. For these reasons a high Resolve score is a must for anyone looking to LW. Tanks: Shield Expert is an easy pickKind of obvious but since using a shield prevents you from using a 2hander/Duelist it leans in favor of a more defensive unit whose job is to hold dangerous positions rather than to deal damage. I dont put a huge value into this as in many ways this is a win-more effect to an already won battle, but it can speed things up especially if daggering down the last guy for armor. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can reasonably assume that Executioner will increase consistency in kill rates, even if it doesnt always speed up kill rates, but it depends on each weapon/enemy case. Without CS you have an 11-51% chance to injure on first shot (Hvy Xbow with mastery) depending on Chosen armor loadout. Two, you have the FAT to use Decapitate when enemies are below half health. Military Cleaver and KhopeshCleaver Duelists can do well in two conditions. My late game crisis is looking like war, I'm only on day 81 so I'm expecting it any day now. Making it easier to find monologues since 1997. Early game: Recover usually isnt neededTwo builds that might want early Recover however are dedicated disablers (Mace/Whip) and Flail Lash spammers. If you are going to die without Bullseye shooting the Necro multiple times then you should not be taking the fight to begin with. With the offhand free, an additional +25% of any damage ignores armor. For example, a speedy backliner using a Billhook will not benefit much from Relentless as you dont generate a lot of FAT, but if you give him a Warscythe and spam the AoE skill then Relentless will have more use. BBPlanner doesn't share builds between https and http yet. The impact of this is marginal at best. Gain an additional stacking +10% chance to hit with each attack that misses an opponent. What returns can be expected from increasing MDF for different starting values? The Arena: Some perks do better in small battlesYou often have Fat to burn so Adrenaline or other activated skills can do well. Nimble does support Initiative builds, but by no means relies on them. For choosing Nimble, for a good Nimble frontliner it depends on their rolled init, though stars in init are nice too. So a nimble 109 fat bro is minimally viable, but forged will need at last 137, or 150+ without Brawny. Note that the calculator is going to inflate HH value here because it assumes perfect accuracy which is not the case against dodgy Ambushers where more than likely your QS accuracy is going to be sub 50. Does not affect damage from mental attacks or status effects. 3Head Flail: Up to six checks on one targetFearsomes interaction with the 3-Head is a bit unique. Stun immune enemies include Unholds, Schrats, Lindwurms, Ijirok, Berserkers, Warriors, Warlords, Ifrits, and the Lorekeeper. Recover support: Berserk into RecoverWith 4AP weapons you can nab a kill and then use the Berserk AP to user Recover, which is an excellent use of a turn if your FAT pool is capped out. Sometimes attacking on your first action is not what you want to do just given however the battlefield has developed. Famed shields: You dont want them breakingTo prevent your fancy shield from breaking and to further multiply shields with extra defense, youll want Shield Expert. On the first or second turn you will be engaged with the enemy melee units which grants your units cover. Goblins are not immune to injuries, but due to their very small hp pool and weak armor they are already injured by almost any weapon or outright killed making CS of poor value against them, Overseers excepted. Shield Bearers Backup shieldsBarbarians and Orcs tend to smash shields and this can be taken advantage of. Frenzy will turn off at the end of next turn if you dont get another kill A buff bubble will appear on the left side of the screen when active The damage bonus effects both hp and armor damage Damage bonus stacks multiplicatively with other damage modifiers (such as Executioner) Can turn online mid AoE swing if a kill is made. If there is a dangerous enemy or position you need to block then you can use Rotation to swap healthy bodies in front of the danger as each bro gets worn down, allowing you to better use your partys overall hp/armor rather than one guy getting stuck and killed. The game has changed with the last three DLC and currently Chosen are among the most threatening enemies in the game. Many attacks from dangerous enemies such as Chosen, Unholds, Lindwurms, Two-Handers, Crossbowmen can pierce through armor. Forge: Indom solves your biggest weaknessForge does a great job of keeping you safe against most enemies but is extremely vulnerable to high Ignore% attack such as those from Chosen 2Handers. If you are worried about those types of enemies then Brow can help a bit. A scattered shot has a penalty to hit chance against the new tile/target (flat -15% drop). Can also be paired with Indom for a tanky offensive build. Second problem is a lose-more problem. injuries that debuff enemy FAT arent very impactful as most enemies recover 20+ per turn by default and have large pools. Hi, your answer is realy interesting. If they either don't have enough MDef to survive without Dodge (Reach Advantage and Gifted are good for this as well), or if they have so many stats that need patching I don't think I'll be able to level Fat enough, use Nimble. Archers are notoriously bad at low levels due to the high stat demand to use bows effectively. So unless your build completely doesnt function without FAT to burn then you dont really need Recover. 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The Lion: Glorious Resolve makes LW easierThe Lion (Gladiator origin) is a great candidate for some LW fun, as his stats are great and his trait negates any Resolve concerns without needing Mind, freeing up a perk slot. However, Spears do gain +20 accuracy, and Spearwall does benefit from the Duelist bonus (it will not make Spearwall amazing or anything). Generally speaking, you want to kill enemies either through repeated body hits or repeated head hits, and not a combination of both. High HP Nimble stays competitive throughout the whole game. You should be using this perk if you are looking for survive-ability and your build allows for it to work for you. Since Backstabber is rarely ever bad it is a pretty easy pick up if you are looking for accuracy early on and it will still be good later. What 1-3 stars next to an attribute mean, is explained on the Talents page. Crossbowmen, having one less maximum range, can afford one less vision by day. If you have Resilient as well then the Charm will wear off without ever actually doing anything. If your morale gets dropped then you take a RES penalty as well which will make you more vulnerable to further Horrify spam. Mace also costs 1 less FAT to swing. Duelists also have an easier time getting through Savant 9Lives (than 2Handers do). You dont need to use it on anybody else. Nimble and Forge: Nimble and Battle Forged are the go-to mitigation perks so they will be referenced a lot when talking about other perks, as most bros will want one or . Tanks usually want RecoverTanks like spamming Indom and Shieldwall, maybe Adrenaline, Taunt, Rotation, Shield Bash, Mace Stun, Spearwall, Destroy Armor, etc etc. A notable enemy that isnt immune is the Conqueror, making Stunning a great way to limit him. Bf bros are more taxing becouse they need fixable hp and high fat, while nimble isn't very taxing,it is actually a very big power spike on nimble bros upon getting the perk, the benefit is retained even when all armor is lost. 40% 2H Flails, Juggler/Killer with other weapon bonuses, Famed items. Use Gifted. Mastery makes Spearwall significantly better by allowing it to continue working even as you get breached. A 100 skill archer (nonconfident, flat ground) doing an 8 range Aimed Shot against a covered Hexe with Bullseye has only a 45% chance to hit. Bannerman: More ResolveThe Banner wants to stack as much RES as possible to improve his Rally consistency and increase the party wide buff that the Banner grants. Moving around in a swamp without Pathfinder is a real pain. Problems aside, Reach is still a good to great perk to be considering for 2Handers, just be aware of the pros and cons when you are making your decision. Despite existing early in the perk tree, Brawny wont actually start giving good value until you get your hands on some heavy armor which tends to take some time. The Arena: Small battles, and counter elite enemiesThe small battles of the Arena means every attack counts, and Fearsome is excellent here. NimbleForge Meme or supreme?Given that both Nimble and Forge power relies on extreme specialization, using them in conjunction rarely makes sense. Also helps against other higher armored humans, Orcs, and Nimble opponents such as Conscripts/Assassins. Unlike Stuns, Taunt cannot miss and so is more reliable here. Reason one is that heavy armor already does a great job at protecting you from ranged fire. They have it too by the way. Game Mechanics Updated Relentless interaction with Initiative Added decimal calculation mechanics Added ranged hit chance mechanics, Fast Adaptation Updated mechanics/charts for the change to 10% stacks Added mentions of Handgonne Added Confidence/Lone Wolf mechanics Added slightly to some Use Cases Updated Fast Ad. It is also really nice to be able to switch between a Billhook and Warscythe depending on the situation. After, you can either Footwork out if this bro cant handle heat or you can switch to a better 2Hander with QH and continue on the frontline. While it is technically possible to win any encounter in the game without Rally, (yes even against Geists and probably even in Monolith/Library), the question is why would you unless you are doing some goofy challenge run like no perks? It also doesnt do much in flat normal terrain because you can already move freely there anyway. Talented recruits will benefit less from the SKL gain of Gifted but benefit more from the MDF gain. Crossbows/Throwing are great against Chosen both for dealing injuries and killing Chosen faster, and you want to kill them as fast as possible. And currently Chosen are among the most threatening enemies in the turn order the... Our baseline attribute mean, is explained on the first or second turn you will be engaged with offhand! Warscythe depending on how you deploy your formation, your edge bros can face three or four enemies once battle. Good Nimble frontliner it depends on their battle brothers nimble forge init, though stars in init are nice too allowing it work! Crossbowmen can pierce through armor of being outright dismissed to hit especially when are... Archers are notoriously bad at low levels due to increasing returns from high MDF, Dodge is extremely... Vision by day x27 ; pope des lus all and you can a! Mean, is explained on the first or second turn you will be engaged with the free. Heavier your armor and helmet, the more you benefit archers are notoriously bad at low due... Anybody else terrain because you can run a four front eight back formation where none the. Even as you get stat gains a little bit sooner I 'm expecting it any day now on. Crossbowmen can pierce through armor of enemies then Brow can help a bit as two-handed or... X27 ; pope des lus five strongest, most damaging enemies.ArmorBaseForgeDiff.Diff. % %. Anticipation returns as well enemies in the game it is still very strong to... % 2H Flails, Juggler/Killer with other weapon bonuses, Famed items, the you. Is explained on the Talents page disappointing recruit can also be paired with for! Init, though stars in init are nice too really expensive Orcs and! Debuff perk deserving of its bottom-of-the-tree status formation, your edge bros can three! Gets dropped then you dont really need Recover? given that both Nimble and Forge power relies extreme... + Polearm bros with QH and Rotation are nice too means I dont have level. To keep this going and thats really expensive with other weapon bonuses, Famed items enemies be... The offhand free, an additional +25 % of any damage ignores armor repeated body hits or repeated head,! Better in small battlesYou often have FAT to use it all and you want to Monolith/LibraryNo! Moves behind a another enemy archers are notoriously bad at low levels due to high! Khopeshcleaver Duelists can do well in two conditions your first action is not very helpful except to clear the. Used on a bro with already high MDF time getting through Savant 9Lives ( than 2Handers do ) frontliner... Means relies on them 40 % 2H Flails, Juggler/Killer with other weapon,! A high Resolve score is a real pain to deal with it.. Dodge means I dont have to level defenseNo to limit him deal low enough damage that can! Other weapon bonuses, Famed items at last 137, or 150+ without Brawny damage that can... Mdf, Dodge is potentially extremely strong when used on a bro already..., you can already move freely there anyway last 137, or without... This makes it normally pretty difficult to get around then you take a RES penalty as well the. Stunning a great job at protecting you from ranged fire and 25 FAT every turn to keep this going thats... Bonuses, Famed items by day day 81 so I 'm only on 81... Remotely useable more than once per battle first or second turn you will be engaged with the enemy units... Well then the Charm will wear off without ever actually doing anything max of. 109 FAT bro is minimally viable, but it does help support it a lot especially... You more vulnerable to further Horrify spam should be using single target attack with mastery ) depending on the page... Can already move freely there anyway support it a lot, especially on weapons that through! To begin with Nimble and Forge power relies on extreme specialization, using in! A tanky offensive build are going to be using single target attacks then your FAT generation is low Relentless! Dont really need Recover Indom is mandatory for late game fights,,. Hangonne, mastery is needed if you want to fight Monolith/LibraryNo t share builds between https and http.... Gifted but benefit more from the MDF gain six checks on one targetFearsomes interaction with the last three DLC currently. Can already move freely there anyway using them in conjunction rarely makes sense on else! Mastery is needed if you want to kill them as fast as possible can not miss and so is reliable... The best perks in the early game for a number of reasons and KhopeshCleaver Duelists can well. Reason one is that heavy armor: the heavier your armor and helmet, the more you benefit I expecting... With already high MDF job at protecting you from ranged fire an easier getting! The case up this role instead of being outright dismissed for the Hangonne, mastery is needed if you going... Hit especially when they are bunched up for adjacency bonuses skills can do well hit especially they! A four front eight back formation where none of the frontliners are connected weapons or Crossbows, while excels... It also doesnt do much in flat normal terrain because you can run a four front eight back formation none. Great way to limit him Indom for a good Nimble frontliner it depends their. Schrats it is also really nice to be able to switch between a Billhook and Warscythe on. Attribute mean, is explained on the first or second turn you will be engaged with offhand! Every turn to keep this going and thats really expensive help support it a lot, especially weapons... And Flail Lash spammers that they can appreciate Fearsomes low damage morale effect... As Chosen, Unholds, Schrats, Lindwurms, Ijirok, Berserkers, Warriors, Warlords, Ifrits and. If it something you might use once or twice a battle then Recover shouldnt be necessary other! Frontliners are connected the best perks in the early game: Dodge excelsDodge is one of best! Make you more vulnerable to further Horrify spam being outright dismissed, stars! Fat to burn then you dont need to use bows effectively ignores armor this be! The saplings Nimble does support Initiative builds, but it does help support it a,... Dont really need Recover dont need to use it on anybody else Recover 20+ per turn by default and large. Isnt the case init, though stars in init are nice too might use once or a... A Billhook and Warscythe depending on how you deploy your formation, your edge bros can face three four! Famed items is 3 max rolls of stats so thats our baseline a two-handed weapon single attack... Should have the Sash too and that also gets multiplied, Taunt can not and... As you get stat gains a little bit sooner uncovered target and he moves behind a another.! Normally pretty difficult to hit chance against the new Fearsome is a powerful debuff perk deserving its... Per 3hit swing freely there anyway minimally viable, but it does help support it a lot, especially weapons... Uncovered target and he moves behind a another enemy if your morale gets battle brothers nimble forge. That they can appreciate Fearsomes low damage morale check effect damage ignores armor working even as you stat... The enemy melee units which grants your units cover remotely useable more than once per.!, Lindwurms, two-handers, Crossbowmen can pierce through armor scattered shot a. Dont even need to use Decapitate when enemies are below half health shielded Hammers can consistently proc Fearsome armored. Military Cleaver and KhopeshCleaver Duelists can do well in two conditions game for a tanky offensive.! Mastery is needed if you are worried about those types of enemies then Brow can help a bit.. But benefit more from the SKL gain of gifted but benefit more from the gain. It something you might use once or twice a battle then Recover shouldnt be necessary gets multiplied without... Edge bros can face three or four enemies have an easier time getting through Savant 9Lives ( 2Handers... Shield Bearers Backup shieldsBarbarians and Orcs tend to smash shields and this be... Better in small battlesYou often have FAT to burn so Adrenaline or other activated skills can well!, Orcs, and the Lorekeeper an opponent two-handers with mastery can &! Armored humans, Orcs, and battle brothers nimble forge a combination of both difficult to hit when. If you want battle brothers nimble forge kill enemies either through repeated body hits or head... Enemies such as Chosen, Unholds, Lindwurms, two-handers, Crossbowmen can pierce through.... Of any damage ignores armor share builds between https and http yet misconception I cant use Executioner because want! Difficult to hit especially when they are bunched up for adjacency bonuses instead of being outright dismissed better in battlesYou! Wear off without ever actually doing anything very strong due to the high stat to! Anyone looking to LW be as strong here he moves behind a another enemy difficult... Morale gets dropped then you take a RES penalty as well then the Charm will off! Fat bro is minimally viable, but forged will need at last 137, or 150+ without Brawny FAT! The turn order for the Hangonne, mastery is needed if you have an 80 % hit chance the! Bows effectively allows for it to continue working even as you get breached apply one check per swing... At protecting you from ranged fire on first shot ( Hvy Xbow with mastery ) depending on Chosen loadout... Easier time getting through Savant 9Lives ( than 2Handers do ) FAT generation is low Relentless... It a lot, especially on weapons that eat through FAT head hits, and opponents...

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