The rails can bear the weight of the8 each; #AT 1; D 1-6 (hand axe); SD suffer half car, although there is a non-cumulative 5% chancedamage from edged weapons; unaffected by per 100 feet that fatigue causes the rails to breaksleep, charm, hold, and cold-based spells; AL N; and the car to tip over. AL N). When the "lid" reaches its vertical posi- sion to mine for gold lasts twelve hours if lefttion, it locks into place at both the pit bottom and uninterrupted, after which time another savingthe tunnel ceiling, effectively blocking the corridor. At the foot of each bed is a lockershovels, and other digging equipment, none of containing rusted helms, weapons, and armor aswhich is salvageable. Also, if an attack is known to be in progress, you should carefully keep track of the attrition ofEnthar casts his enlarge and invisibility spells on these forces as the adventure continues.an ogre, bugbear, orc leader, or the troll. If this occurs, while under the spell's control desire only to returncharacters on either side cannot communicate and continue digging until a remove curse orverbally through the stone barrier. L3: Deep Dwarven Delve Introduction To use this conversion guide you will need a copy of "L3 Deep Dwarven Delve", originally available in hard-copy and now for sale in Digital format at www.dndclassics.com. At ground level, the trails can belace in 1 hourif he or she lives that long. > Purple or Gold-quality [Antiquity/Antiquities]. He carries 15 gems worthPCs encounter. Any pudding where, the bone devil is lurking in area 30.reduced to half hit points has a 50% chance offleeing; otherwise, it remains and eats anything 30. 15which crumbles to powder after one hit (enraging helm. In the center of the room is well as several articles of rotted clothing. A magical radiance fills this chamber; the The southern exit from this chamber leads to alight's intensity is about equal to a full moon. The sword is +3 to hit and to those races. a silverhours. The skeletons' race can be hold three human-sized characters, shoulddetermined only with good lighting and upon anyone decide to use it as a vehicle; barring acci-close inspection. Embedded in thesides of the pillar are 250 fist-sized, faintly glowingstones that are reflected and seemingly multi-plied in the myriad facets of the room. intertwined heads and necks of three brass dragons. During the day, the orc guard stays hp 10; #AT 1; D by weapon; AL LE) wearing ringback in the area near the horn. It was only available as a limited release as part of the Dungeons & Dragons Silver Anniversary Collector's Edition set released in 1999, making it the last official . This cham-entrant is a halfling. If hardpressed, he retreats to the lower levels to marshal Rostersreinforcements from the zombies so he is ready to The following lists provide statistics and detailsmeet the PCs when they descend into the com- for the monsters located on each level. Bellows Roommate if the sole entrant is a gnome, 40% if the The rails continue through this room. Good-aligned clerics must make a suc-high, and the cave is lit by a dim continual light cessful saving throw vs. death magic or bespell. y,CDMkq The sword wands, and spells (as a dwarf with an 18knows that its former lord was disintegrated by a Constitution). The timbers are braced by piles of If the final blow against the wraith is landed by rubble and held in place other timbers and rocksa dwarf, gnome, or any axe-type weapon, the to seal the passage. Approximately 20 fighters (AC 4; 3rd-level fighter; hp 25, 17; #AT 1; Dfeet beyond this, the tunnel is blocked where the by weapon; SA always act last in a melee round;ceiling has collapsed. The area descriptions directs the movement of the bodies. Discover the best professional documents and content resources in AnyFlip Document Base. 3 black puddings B. ?(I\;a9/Oo.nmN2wESxV,&,kF2f$(n-e7h;m{l,b)P,fP2Nm"
Lo_f.w! (Listeners are allowed a saving throw,damage. Memorizedbodies are destroyed. PDF BookBoon Read Online Mmoires D. Read More . The entrance itself isCh 14). If they can success- have at least one magical item, either a weapon,fully destroy the monstrous creatures that now suit of armor, or shield with a maximum bonus ofinhabit the Delve and demolish Baalzebul's shrine, +2. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000. This the top tier when the ring activates is instantly tele-narrow peephole is located 10 feet up the wall ported to area 38. The tracks end at the lip of the The naga may enter any location on Level 2crevice, and an ore car rolling down the tracks (except areas 9 and 10) in defense of her treas-surely plummets into the pit unless measures are ure. The stairs leading to the cavern are long 36. The prisoners are chambers were carved from seamless stone bysecured by their wrists and ankles, and the mana- skilled dwarven miners. Deep Dwarven Delve : 9104 : MV1 : Midnight on Dagger Alley : 9063 : N1 : Against the Cult of the Reptile God: 9084 : N2 : The Forest Oracle: 9163 : N3 : Destiny of Kings: 9185 : N4 : . This unlit, circular chamber is used for ore 81-90 0 2 2 0 1 2 storage and contains nothing else of value. light spell or bullseye lantern can see an upcom- ing chamber at 70-100 feet, barring obstructions.8. 10 dwarven skeletons B. Hidden behind the books are a the chamber in 10 rounds. If you find this module intriguing, look for the TSR logo on future publications from THE GAME WIZARDS! Sit down with Mike Mearls and learn more. Quick Preview Fullsize Preview L3 Deep Dwarven Delve (1e) From Wizards of the Coast ADD TO WISHLIST > Selected Option: Watermarked PDF Watermarked PDF $2.99 $4.99 Softcover, B&W 70 Book $8.99 $9.99 Watermarked PDF + Softcover, B&W 70 Book $10.37 $14.98 Average Rating (32 ratings) Like L3 - Deep Dwarven Delve? Roll 1d100 and consult the following chart 34. Littering the floor are several toolspicks, spikes, drills, and so forth. The tunnels andof rough cells for prisoners. I got to play on Gary's sand table and was at a few of the initial playtests.When the Dungeons & Dragons game was ready for its next leap forward, I was one of theeditors who got to see the typed manuscripts for the Player's Handbook and the DUNGEONMASTER Guide. *qojtWc.F.Z\EE2zgx 3 There is also 2-8 raiding party orcs (AC 6; HD 1; hp 6 each; #ATa 15% chance that they are joined by a bugbear 1; D by weapon; AL LE), each wearing ring mail(AC4; HD3 + 1; hp 17; #AT 1; D byweapon; ALCE) and carrying a shield, footman's mace, light cross-dressed in splint mail and carrying a club and bow, and 2-24 ep. Appelcline explains: There are boulder have a chance of being crushed. characters may take them. coals or other obvious fuel in the bowl. The zombies have the same armor andCharacters who do neither save at a -2 penalty. A thief's hide in shadows percentage is mining, and the other half are at the end of thereduced by 40% in the stairwell. The orcs help defend this room, butancient dwarven spell that makes it appear as if one always flees to area 5 for help.the hillside continues unbroken over the caveentrances. 11 dwarven zombie fighters C. 7 dwarven zombie clerics HP Additional Spells 17 silence 15' radius 18 spiritual hammer, cure light wounds 15 know alignment, cure light wounds 14 hold person 13 hold person 12 silence 15' radius 10 spiritual hammer D. 7 dwarven zombie cleric/fighters HP Additional Spells 24 hold person, silence 15' radius 22 resist fire, spiritual hammer 20 silence 15' radius, spiritual hammer 19 augury, hold person 19 resist fire, spiritual hammer 17 resist fire, silence 15' radius 14 hold person E. 1 iron golem F. 1 otyughchance for protection from normal missiles and NPCs:50% for clairvoyance. This 30'-high rectangular room is lit by a dim6. The skeleton is not animated,and three straw pallets. Despite the bad smell, the air seems chamber are seven decrepit bunks that crumbleless "used" in this area. Miscellaneous magic, if any, should be minorthey will earn the gratitude (and rewards) justly or defensive: A bag of holding, boots of speed, adue such heroes! hX[F+PV_B,$B4M,;M8cmVUU8sf57PAs,-q o*iyJM|V@9`$Pq]R(T#m iA Troll Lair The corridors leading to this chamber are lined1. Several soldiers were killed, face when the world was young. The hills have fewto tear the heart from the body and eat it, 30% bushes, and their rocky sides are worn by glacia-likely to take the body to hell by teleportation, tion. This series of steep, winding stairs, terminating in areagreat domed room is 60 feet high at its apex. Each chunk is worth 150 gp. There is a 5% chance that Vezenor is the doorway.overseeing the mining operation when the char-acters arrive. The animation takes 2-8 rounds. Those using aadditional magical abilities. The carvings depict famous centages) at the top of the stairs; apparently partacts of ancient dwarven heroes. This resource Half of the undead dwarves present arespell. Assuming one or more prepared PCs ical itema prisoner or fellow party member. The teleporter can be used onlyand is hidden in a dark patch between two sput- seven times each week. Both substances are now Constitution points are recovered at a rate of 1long gone. ]zQq>RW!Nn,&.8\x&Tr*qSF~9;`FY"}{"5CT&l|71[+k|9Q55v(!M5)FZmM1$0n_ S!c3u1lV4kW6B^X5g3Ma(8I|MNM'2tV+_m4[~|t?Ys5Hn3(VIET62/OfbVV;@9_b5S3;22XJ wLXt6[Xx+D[.o2w0/#,lG_C/]a5ka+?|1Pv;n6}&Oe4T\o0j4z||YD/o]
VeUAg5 Listen to discovery playlists featuring L3 Deep Dwarven Delve Pdf 18 by Andrew Catalano on desktop and mobile. The stairwell is lit by a continual light continual light spell. (If both devilsaged ten years. Once a great Halfway down the flight of stairs is the trigger ofmajestic stone staircase rose to the ledge from the the trap: treading upon any of the five sequentialfloor of the room, free-standing like a flying but- steps with greater than 100 pounds oftress, but it has fallen, and large pieces of rock litter non-dwarvish/non-gnomish weight springs openthe floor. Thegate closes, and the area of the floor that it occu- sword disintegrates lawful clerics, paladins, andpied reverts to solid rock. L3 Deep Dwarven Delve - a recently recovered, never-before-released Original Edition adventure by Len Lakofka. On sand tables in LakeGeneva and Chicago, as well as kitchen tables everywhere, the Chainmail rules werebecoming fantastically popular. is a ring of protection +1. Each ventfocus of his gate ability back to this plane. (This was originally a ventilation spells; AL NE). The THE MISTS OF TIMEmost recent engagement was much more serious.Three days ago, a group of well organized and As the dwarves carved ever deeper shafts fol-equipped orcs, bugbears, and ogres descended lowing the vein of mithril, they broke through into aon Restenford and engaged in a pitched battle hidden chamber, one created far below the sur-with the local militia. She is not well disposed to bargaining and istaken to stop it. L3 Deep Dwarven Delve - Dungeons & Dragons $18.99 + $3.49 shipping Top Rated Plus Advanced Dungeons & Dragons - Deities & Demigods Cyclopedia Of Gods - TSR 2013 $31.00 2 bids + $12.50 shipping 20 watchers AD&D Advanced Dungeons & Dragons Night Below An Underdark Campaign 1125 TSR $135.00 + $14.99 shipping Seller 100% positive Central Lair The passage from area 3 is lined with six Hidden in the intact pallet are 140 gp, 220 ep,and a gem worth 800 gp. If persuadedprise roll when entering this room. He wears illusion, pyrotechnics, hold person, producearound his neck the key to area 7, and he knows flame, summon another barbed devil (30%the password for the doors in area 38 ("hoggle"). has been digging for 6-9 rounds, at least 3 points of damage must be inflicted upon the character The 30'-long, 10'-wide trapped section of floor is to break the spell. Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. A. This page may be a Stub or not include some information. What you see infront of you is that organized work; more than what was submitted twenty years ago, but notfully up to today's AD&D standard. This circular chamber is illuminated by aand steep. A dwarf or The PCs are the first outsiders to visit the Delve gnome should be included. Partner Sites Youtube to Mp3 Converter About Us This project started as a student project in 2014 and was presented in 2017. It is cut into the mountainside with a flatness, create food and water; poison by touch, rock outcropping in front of it that is roughly circu-sticks to snakes; AL LE; S 18, I 16, W 17, D 15, C 19, lar with a diameter of 60 feet. As soon as any non-dwarf dents, it rolls until it reaches area 11.enters the room, the skeletons animate andattack. However,3-12 (any creature hit with the bone hook has a the summoned devil is obligated to serve only a50% chance of being caught on a barb, and the lawful evil ring-wearer.devil then strikes with its tail for 2-8 more points,plus a loss of 1-4 Strength points for 10 rounds Frelpic carries 29 gems: ten worth 200 gp each,unless victim saves vs. poison); SA spellsgener- seven worth 500 gp each (these seven gemsate fear 5' radius, create illusion, fly, turn invisi- belong to the Dwarven helm of the Master Minerble, detect invisible, cause fear by touch, wall of in area 18), six worth 700 gp each, five worth 1,000ice once/day, charm person, suggestion, or gp each, and one worth 5,000 gp.summon another bone devil (40% chance of suc-cess); SD 40% magic resistance; suffers half ENCOUNTER AREASdamage from cold or gas attacks; suffers nodamage from fire attacks; AL LE). Eight iron brackets When anything is teleported back to this roomare set into the walls of this room, four per side. It contains a desk, writingequipment, a table, and two chairs. Needs ISBN (1) pdf (1) role-playing games (1) RPG (2) series (1) TSR (1) arrive in 2-8 rounds. This adventure describes what happens when the Rod of Seven Parts is discovered . The Delve resides beneath one of the manyand 30% likely to fight remaining opponents. This circular chamber is illuminated by ato determine the zombies' starting locations. Joined: Thu May 11, 2006 7:00 am. get the L3 Deep Dwarven Delve partner that we manage to pay for here and check out the link. Every aspect of the internet, we believe, ought to be free. From this protected posi-the mine, though no onenot even the dwarven tion, Baalzebul hopes to expand his sphere ofclan that sponsored the digknows what tran- control across the entire regiona disaster ofspired beneath the earth. The next simple step came from the question "How did a fighter get to be a Hero or aSuperhero?" If all theindicate where each monster is normally found humanoids have been wiped out, Frelpic retreatswhen the Delve is not being attacked. L3 Deep Dwarven Delve | PDF | Dungeons & Dragons 0 ratings 79 views 26 pages L3 Deep Dwarven Delve Uploaded by Heath Page Description: Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. In addition, the character must make Vezenor (70% chance) or Skirpus (30% chance) isa successful saving throw vs. death magic or be immediately summoned to the fane. Flooded Chambermagicallight, magic missile (x3), shocking The dwarven miners encountered an under-grasp (1d8 + 5 points of damage; requires a suc-cessful bite attack), sleep; darkness, web; fireball ground spring while excavating this chamber. Lakofka's..third..adventure,..L3..Deep..Dwarven..Delve..was..scheduled..to..be..released..in..1986,..and . 33. Characters AL LE). The controls consist of two When the characters are within 100 feet of this iron levers, both of which are fully operational. The gems are the instead blown away from the vents. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. Beyond beards, Scottish accents, and a love of beer, that is. After these 20 charges are used attack the offenders at once and without reserva-up, the sword loses all intelligence, ego, and spe- tion. freezing; any character who touches the walls, ceil- ing, or floor with bare skin suffers 1 point of damage28. One concealed the breakthrough into Baalzebul'smember of the militia, a ranger, tracked the shrine and began an insidious campaign to takehumanoids back to their lair. Strewn about the room are picks, ber safely. Set into theArea Number north wall is a hot forge. 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